Section for information and resources not yet suited for archival
Am I still playing Shenmue when I’m playing Space Harrier within Shenmue?
What’s a good term for ‘3D silhouettes’, such as the shadow-like creatures in Ico and SotC?
Is there anything less intuitive than (the secret involving falling through) the white platforms in SMB3? (Who first discovered it or where was it first published?)
Quote from instruction manual: “Magic Whistle / Not much is known about the Magic Whistle. See if you can find it!”Apparently an issue of Nintendo Power hinted at the solution.
Rigid Mechanics (as are crucial to “autoplay” Super Mario World hacks)
v.
Dynamic Mechanics (randomized variables that slightly alter consecutive “playthroughs,” even with identical user input)
Bandaged, Dual-Dagger-Wielding Creeps
Boss battle mechanics terminology, Boss Battle Terminology
Boustrophedon or Corkscrew? (Vertigo Scrolling)
Fig Leaves and Green Blood moments
Games where you keep out the heroes
Games With Playable Credits, Fun Title Screens (Ephemeral Diversion)
Gashadokuro sightings in videogames (Gashadokuro)
I wanna take a ride on the back of a sunbird
Indirect Control, Indirect Control of a Secondary Player Character (Indirect Control)
Mothman sightings in videogames (Mothman)
Not in the manual (Mechanics Untold)
Nurikabe sightings in videogames (Nurikabe)
Procedural Behavior
Self-awareness in games (Fourth Wall)
Silent/Unseen Protagonist
Spatial incongruity/impossibility in games (Spatial Impossibility)
Subjective Idealism, The Fifth Wall (Unfortunate Detection)
Unreliable Player Character