Study Carrels

Section for information and resources not yet suited for archival

Game Philosophy Dilemmas

Am I still playing Shenmue when I’m playing Space Harrier within Shenmue?
What’s a good term for ‘3D silhouettes’, such as the shadow-like creatures in Ico and SotC?
Is there anything less intuitive than (the secret involving falling through) the white platforms in SMB3? (Who first discovered it or where was it first published?)
Quote from instruction manual: “Magic Whistle / Not much is known about the Magic Whistle. See if you can find it!”
Apparently an issue of Nintendo Power hinted at the solution.

Game Theory

Rigid Mechanics (as are crucial to “autoplay” Super Mario World hacks)
v.
Dynamic Mechanics (randomized variables that slightly alter consecutive “playthroughs,” even with identical user input)

Off-Site Recurrences

Stuff that should be given snappy titles and then categorized properly

Abstract Videogame Machines

  • Dwarf Fortress ()
  • Marathon ()

Character-Based Arkanoidalikes

  • Goindol
  • Gunbarich
  • Holy Striker

Conceptual Game (games in which the concept(s) or idea(s) involved in the work take precedence over traditional aesthetics, mechanics and narrative)

  • Metroid Prime 2
  • Metroid Fusion
  • Mega Man 3
  • C:SOTN
  • Ocarina of Time
  • Zelda 2

  • Banjo Kazooie & Banjo Tooie (Banjo Tooie’s world is accessed through a hole in Banjo Kazooie’s Spiral Mountain area. Spiral mountain itself has fallen into a bit of disarray, and while the bridge to grunty’s lair is collapsed, you can still gain access to it by flying there. Unfortunately, all that remains is a pile of rubble and Cheato)
  • Diablo II & Diablo (Diablo’s Tristram, the central (and only) town in the game / Diablo II’s Tristram, visited during a quest within the game’s first act, now destroyed, containing three of the first game’s characters; one caged, one dead, and one undead)
  • Mario Kart 64 & Mario 64 (Super Mario 64’s castle-overworld is a side attraction in Mario Kart 64’s Royal Raceway.)
  • Yoshi’s Island & Super Mario World (Super Mario World’s overworld; “Yoshi’s Island” in the lower left / Super Mario World 2: Yoshi’s Island’s title screen; the game’s overworld expands on a small portion of SMW’s map)
  • Zelda 2 & Zelda (The Legend of Zelda’s overworld map within that of Zelda II: The Adventure of Link)

  • C:SOTN
  • SotC (?)
  • Sonic3&K (Death Egg)
  • MMX Series

  • Okami (Hasugami)
  • SSBM (...)
  • MK4
  • Pocket Fighter (Worth Mention)

Sine Wave Jerks (enemies that move across the screen in a sine wave pattern)

  • Castlevania series (I, SOTN)
  • DKC[2?]
  • Rocket Knight Adventures (bouncing barrels on airship - common example, sfii)
  • Super Ghouls n Ghosts
  • Zelda 2

  • Cave Story
  • DQVIII
  • Silent Hill

  • C:SOTN (Owl Knight, Bone Ark)
  • MGS (Sniper Wolf)
  • MGS3 (The End)
  • Diablo 2 (Siege Beast/Demon Imp, Fetish Shaman)

  • Guitar Hero series
  • Hanjuku Hero DS
  • Noitu Love 2
  • Paper Mario: Thousand Year Door
  • Silhouette Mirage
  • Skate or Die 2

study_carrels.txt · Last modified: 04/17/2010 07:34 by vision
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