Glossary of common Long Library terms
An avatar is a personified manifestation of a character, player character or other entity within a videogame, or one of the actual player.
In videogames, diegesis includes all the “in-game” parts of the story; not limited only to those elements that the character(s) would be able to sense and/or interact with. Elements that only exist for the player’s sake—such as health bars and pause menus—are considered non-diegetic, since they are not part of the narrative.
The gameworld is the fictional setting of a videogame, encompassing its environment and all surroundings, from beginning to end.
A player character is an avatar through which the player’s input and in-game presence are manifested within the game world.